Purple Rain is my first submission for the Experimental Gameplay Project.
Following the guidelines, it was made in less than a week, by myself, and follows this month's theme- "Numbers".
Basically, it's a Shoot-'Em-Up (or "Shmup", as the cool kids call it) where the enemies are floating numbers, and when you shoot them the number goes down 1. Their are ten ranks total, and each rank has their own strategy and movements. For example, '1' will just go from the top of the screen to the bottom, ignoring you completely, just be careful you don't run into it or you'll take damage. A '2' will appear all around the game space and slowly move towards you. A '3' will move in sparatic movements towards you. A '4' will drop down like '1', but will shoot at you, in the process. An enemy is destroyed when it gets to zero.
Movement is controlled with the mouse. Left-click to lock your direction to get better aim.
If you're having trouble, all I can say is to use the Lock-Direction a lot.